Jane's Attack Squadron Overview
Jane's Attack Squadron Free Download for PC is a 2002 combat flight simulator developed by Looking Glass Studios and Mad Doc Software and published by Xicat Interactive. Based on World War II, the game allows players to pilot fifteen reproductions of that era's military aircraft and to carry out missions for the Axis or Allies. Although it contains dogfights, the game focuses largely on air-to-ground combat.
Jane's Attack Squadron was first conceived by Looking Glass employee Seamus Blackley as Flight Combat, a combat-based sequel to Flight Unlimited. The company continued designing the game after Blackley was fired in 1995, and it entered production under Electronic Arts in 1998. The team experienced problems with deadlines and funding during development, with the game eventually being heavily redesigned and renamed Jane's Attack Squadron at the request of the publisher. These issues contributed to Looking Glass's bankruptcy and closure in 2000. In 2001 and 2002, the game was acquired and finished by Mad Doc Software, a company in part composed of former Looking Glass employees.
The game received mixed to poor reviews. Critics found its physics modelling unrealistic, and many believed that the game's graphics and gameplay were outdated, particularly in light of contemporary simulators like IL-2 Sturmovik. The limited number of missions and large number of glitches were widely panned. Certain critics enjoyed Jane's Attack Squadron 's air-to-ground combat and several hoped that fans would improve the game with the included physics and mission editors. Jane's Attack Squadron Download free Full Version.
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Gameplay
As a combat flight simulator, Jane's Attack Squadron allows players to pilot military aircraft in a three-dimensional (3D) graphical environment. The game is set in Western Europe during World War II; and players may control fifteen German and Allied planes from the era, including the Focke-Wulf Fw 190, Supermarine Spitfire, Junkers Ju 88, Avro Lancaster and Consolidated B-24 Liberator. Although dogfights are possible, the game places a heavy focus on air-to-ground combat. Objectives range from bombing and torpedo runs to defense and escort missions. The player may engage in tutorials, «quick missions», «single missions» and a campaign. Quick missions allow the player to select variables such as the objective and the number of friendly and enemy aircraft, while single missions, of which there are five, are scripted, «pre-made» levels. Two campaigns are available: one each for the Allies and Germans. Both campaigns feature ten missions that branch depending on the outcome achieved by the player. An online multiplayer component allows players to engage in dogfights.
Each plane in Jane's Attack Squadron is composed of forty-five parts that may be removed or otherwise damaged in combat. Damage to these parts affects performance; for example, a broken fuel line will leak, quickly decreasing the fuel gauge. Various adjustments may be made to the game's realism, including an «arcade physics» option that drastically reduces flight difficulty. The game is packaged with the mission and physics editors that were used to develop it.
Development
At Looking Glass
In September 1994, Looking Glass Technologies employee Seamus Blackley told Computer Gaming World that he wanted to create a combat-based sequel to Flight Unlimited, whose development he was directing at the time. The magazine's Johnny L. Wilson wrote, «If Flight Unlimited can pass the civilian tests, the military version should be right behind it.» In March of the next year, Blackley told PC Gamer US that the sequel «should feel so real that pilots will be afraid. They'll feel the gun hits.» He dismissed the flight dynamics in other flight simulators, such as Falcon 3.0, in favor of the real-time computational fluid dynamics (CFDs) model he created for Flight Unlimited. Jane's Attack Squadron Game free Download Full Version.
When PC Gamer's Bernie Yee asked why the team had waited to make a combat flight simulator, Blackley responded that they wanted to «retrain» players first. In September, Computer Gaming World reported that Blackley was designing a combat-based sequel to Flight Unlimited under the working title Flight Combat. Blackley told them that it would «make you into a fighter pilot», and the magazine commented that it would teach the same material as the Air Force. The team planned to allow players to practice an element and then execute it on a mission, and Blackley said that the game would feature competitive online play. However, a new manager at Looking Glass Technologies, instated by venture capital investors, demanded that Blackley work on Flight Unlimited II instead of Flight Combat. Blackley refused and was fired, leaving the company in late 1995.
In March 1996, PC Gamer US reported that Flight Combat was «still taxiing across the design board», and that the team planned to focus «on how the aerial manoeuvres are performed as you fight». Looking Glass designer Constantine Hantzopoulos told the magazine that a modified version of the Flight Unlimited engine was being used to develop Flight Combat and Flight Unlimited II. Hantzopoulos commented that Flight Combat was «the project everybody at Looking Glass wants to work on». The team expected to be finished with the game in roughly one year. By June 1997, GameSpot reported that Flight Unlimited II was running on the new ZOAR engine, coded from scratch by programmer James Fleming. In addition, the real-time CFDs model from Flight Unlimited had been discarded, as its programming was «all black box spaghetti code from Seamus». Jane's Attack Squadron game free Download for PC Full Version.
GameSpot's T. Liam MacDonald noted that the Flight Unlimited II team expected soon to use the same engine for a combat flight simulator set in World War II. Computer Gaming World similarly reported that the company was «definitely hot» to develop Flight Combat, and that it might be created after Flight Unlimited II. Following that game's completion, the team could not decide between developing Flight Unlimited III or Flight Combat. As a result, they decided to develop them simultaneously, and Flight Combat began production in early 1998. Unlike all of the studio's other games, development of Flight Combat was funded through an insured bond, in an attempt to guarantee that the game would be finished. The company's Tim Stellmach later said that this setup was «a real pain for [the team] in some ways».
Looking Glass signed a multi-game publishing deal with Electronic Arts in May 1998, and that company became the publisher of Flight Combat. The team «undersold» the game to Electronic Arts, and James Sterrett of the fansite Through the Looking Glass believed that the team «gambled that it could get the game out the door faster than the budget actually called for». In March 1999, the game was announced as the World War II-themed Flight Combat: Thunder Over Europe, directed by Hantzopoulos and scheduled for release in fall of that year. That May, the game was shown at the Electronic Arts booth at E3. Computer Games Magazine 's Steve Udell wrote that the game would feature a new iteration of the Flight Unlimited terrain renderer, and IGN reported that one million square miles of terrain based on European landscapes would be available.
Weather conditions such as snow and rain were planned. Udell wrote that Flight Combat 's flight physics were an updated version of those from recent Flight Unlimited games, with new material taken from operations manuals and flight tests. Plane models and textures were based on photographs, and many of the moving parts and flight control surfaces were modeled individually. Players were given the option to customize planes. Udell described a physics-based damage system that, according to the company, made it impossible to «see the exact same kind of damage twice». Two campaigns—the Battle of Britain and the Defence of the Reich—were announced, with missions based on dogfights, air-to-ground combat and bombing runs. Looking Glass claimed that the game would feature «moving tanks and ships duk[ing] it out on a dynamic battlefield» as the player carried out missions. Aesthetically, IGN's Tal Blevins noted that the game had «a very distinct 40s charm», which was present «from the briefings to the options screens». Jane's Attack Squadron Free Download Torrent.
Jane's Attack Squadron Screenshots