Warhammer 40 000 Dawn of War 2 Download PC
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Official Name: | Warhammer 40 000 Dawn of War 2 Download PC |
Release date(s): | 2009 |
Genre(s): | Real-time strategy, RPG |
Platform(s): | PC, Windows |
Developer(s): | Relic Entertainment |
Version: | Full Version |
File Upload: | Torrent |
Warhammer 40 000 Dawn of War 2 Overview
Warhammer 40 000 Dawn of War 2 Free Download for PC is a real-time strategy-tactical role-playing video gamedeveloped by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of Warvideo game series. Dawn of War II was released in North America on February 19, 2009 and in Europe on February 20, 2009.
Gameplay
Playable armies at the initial release of the game include the Space Marines, Orks, Eldar, andTyranids. The Chaos Space Marines and the Imperial Guard were later added to the game through its two expansion packs. Warhammer 40 000 Dawn of War 2 Download free Full Version.
As a Games for Windows — Live game, the game uses the Achievements system from Xbox LIVE, and is the first widely released, PC-exclusive game to use it. Because of this, a player must be able to connect to the Windows Live servers in order to access the game's multiplayer features. The game also requires authentication via Steam. On June 17 2014, an optional update was released that removes Games for Windows Live and the now defunct Gamespymultiplayer servers for Steam solutions, including Steam Cloud.
Campaign
Dawn of War II features a non-linear interplanetary campaign, playable as the Space Marines. The campaign can be played either as single-player or cooperatively with another player through an online connection. Warhammer 40 000 Dawn of War 2 Game free Download Full Version.
The game's campaign departs from those of its predecessors in several key features. One of the most notable departures is that there are no base-building elements, unlike in previousDawn of War titles. Instead, the player chooses the units to be used prior to beginning a mission, cannot build new units once the mission begins, and has only limited reinforcement options.
A major part of the campaign lies in choosing which battles and even planets to fight in, and there are consequences regarding which missions are chosen. There may be multiple distress calls to answer, for example, each available for only a limited duration. Once a mission is chosen, the player may still have to choose between various objectives, having to decide between saving civilians or obtaining a powerful piece of wargear, for example.
Once a war zone and mission is selected, the player chooses only four squads to take part in the coming battle. Each squad is unique in its combat specialty, personality, and even the voice acting of its squad leader or sergeant. There is a strong narrative focus on the sergeants of these squads who can increase in experience and skills as the campaign progresses, and cannot ultimately be killed. Rather than dying in a mission, squad leaders are «knocked out» and can be revived either by a friendly unit in close proximity or upon completing the mission.
The campaign includes many elements traditionally associated with RPG-style games. Squad leaders and commander units can be equipped with the wargear which is gathered from battlefields and slain enemies and by accomplishing objectives during missions. Throughout the campaign, as a Space Marine kills enemies and achieves objectives, he gains experience, «levels up», learns new abilities, and gains bonuses.
Squads
Force Commander: The player-named Force Commander leads the strike force throughout the game and is the one «squad» that always deploys. The youngest Force Commander in the history of the Blood Ravens, he earned a reputation for his ability to command in situations that would have broken other leaders. The Force Commander is never heard speaking outside of battle, where he can be heard shouting the generic battle cry «For the Emperor!» when using the «Rally!» ability, making him an almost silent protagonist. He can use almost any piece of equipment, save for some squad-specific items and, until he unlocks the relevant skill in the «Ranged» tree, heavy ranged weapons. Warhammer 40 000 Dawn of War 2 game free Download for PC Full Version.
Tarkus: A veteran of countless battles, Tarkus leads a squad of 3 Tactical Marines, who specialize in drawing enemy fire with his «Taunt» ability, while reducing ranged damage and ignoring suppression with his «Tactical Advance» ability. They are armed with the ubiquitous bolters, but Tarkus can also wield plasma guns and flamers and can turn frag grenades into an energy-using ability rather than one replenished by supply drops. With investment in «Melee» tree, Tarkus and the squad can switch to chainswords and bolt pistols, and Tarkus can wield power swords and plasma pistols, but that reduces their ranged capabilities; investment into the «Fortitude» tree increases the squad's durability and eventually upgrades the squadmates to Veterans, granting two of them plasma weapons. Other than the Force Commander, Tarkus is the only member of the strike force who is able to equip Terminator armor by default, whereas Avitus and Thaddeus have to unlock the ability to wear the heavy suits by investing enough points in the right skills. As Terminators, Tarkus and his men can't take cover, enter buildings, use hand-thrown ordnance or normal weaponry, but are well-protected, crush through most obstacles, and are armed with default armament of storm bolters (twin-linked double-barreled bolters) and tank-crushing energized power fists; Terminator Tarkus may also equip a heavy flamer and a back-mounted Cyclone missile battery. His professional, confident, seen-it-all demeanor makes him a model Space Marine Sergeant.
Avitus: Avitus leads a squad of 2 Devastators, heavy weapon specialists, whose belt-fed heavy bolters can suppress foes caught in their line of fire, reducing their movement and firing accuracy; Avitus can also use his «Focus Fire» ability to additionally increase his attack damage, and can trade his heavy bolter for an anti-vehicular missile launcher or a plasma cannon. The squad's vulnerability is their need to spend a few seconds setting up their weapons after each time they move to a new position, and their ineffectiveness in melee. Avitus can gain the ability to wear Terminator armor by investing enough points in the «Fortitude» tree; as a Terminator he wields a high-caliber six-barreled rotary assault cannon (Gatling gun) but his teammates are limited to storm bolters. He is also the most ruthless of the characters, inspiring fear even in his fellow Space Marines, and gleefully wipes out the Emperor's enemies; his hatred even extends to non-Space Marine Imperial forces, especially the Imperial Guard, who killed several of his brothers-in-arms during the infighting that occurred during the events of Dark Crusade. However, this hides a deeper conflict: Avitus, after being ordered to fight against loyal Guardsmen who were in turn just following their own orders, has lost faith in his Chapter, and is disgusted by its endless maze of intrigue and secrets, which caused the situation where the Blood Ravens were forced to fight against fellow Imperial forces on Kronus.
Thaddeus: Thaddeus leads a squad of 2 Assault Marines who specialize in close quarter combat and use jump packs for rapid assault, sending them hurtling through the air to smash into enemy lines where their considerable melee skills best serve them. Thaddeus can train to use almost all melee weapons, but his ranged armament is limited to pistols, unless he invests in the «Ranged» tree; even then, equipping a bolter, flamer or plasma gun forces the squad to abandon their melee weaponry. He can learn to wear Terminator armor by investing points in the «Melee» skill tree; while wearing it, he can use its teleporter in lieu of the jump pack, and carries a thunderhammer and a stormshield that allows him to deal heavy damage to all targets (even vehicles) and receive large defensive benefits. However, in Terminator armor his squad lacks foot mobility and ranged weaponry. A former ganger on Meridian, Thaddeus was the first recruit from that planet in decades, and, although over 80 years old, is considered young and inexperienced compared to his fellow Sergeants, all veterans of several centuries. The process of Space Marine maturation, from a brash fighter into a cold-blooded warrior, is discussed after one of the missions.
Cyrus: Cyrus leads a squad of 2 Scouts who specialize in stealth and infiltration, using their «Infiltrate» ability to turn invisible and scout ahead. While Space Marine Scouts are fresh recruits who have not yet earned the right to wear power armor, Sergeant Cyrus himself is very much a veteran, and serves as a Scout by choice — he is a teacher and a master of special operations the Scouts are well-accustomed to. Scouts are the only squad that uses Carapace Armor rather than the iconic Power Armor, trading protection for stealth and mobility. Investment in the «Will» tree greatly improves «Infiltrate», allowing Cyrus to remain camouflaged indefinitely while stationary and use abilities without compromising himself. While Scouts are equipped with the ubiquitous bolters by default, and Cyrus can be trained to use flamers, their most effective weapons are unique to the squad — combat shotguns and sniper rifles. Cyrus also gains a special ability depending on which weapon type he can wield. Furthermore, the Scouts have more Accessory slots than other squads, and can fill them up with a variety of very destructive explosives to use on the enemy. His unorthodox tactics were heavily opposed by the more conservative Blood Ravens like Captain Indrick Boreale, but also attracted the attention of the Deathwatch, the Inquisition's elite alienhunter corps, where Cyrus served for many years before returning to the Blood Ravens; as a result, Cyrus is all too familiar with the Tyranids.
Davian Thule: After being critically injured by a Tyranid warrior in the Blood Ravens' first encounter with the aliens on Calderis, Davian Thule is placed in stasis until his condition is stabilized using an antidote formulated from a pure biotoxin same retrieved by the strike force. Even then, due to his grievous injuries, he instead becomes a Dreadnought — a cybernetic combat walker — and re-joins them on the battlefield. Although powerful, Thule is more vulnerable to anti-vehicle weapons and explosives, and cannot heal unless another squad uses the «Repair Rites» item, or he is nearby a «field asset» which heals and reinforces nearby squads. Thule can overcome this weakness by learning the «Ancient Defender» ability, which allows his chassis to self-repair to full, by investing skill points in the «Fortitude» tree. His default armament — a pair of arms ending in massive power fists, with a flamer fixed under one of them — is geared for melee, but by replacing one of the arms with an assault cannon and investing into the «Ranged» tree Thule can be turned into an equally devastating ranged walker, sweeping the enemy from the battlefield in a hail of explosive shells. Warhammer 40 000 Dawn of War 2 Free Download Torrent.Warhammer 40 000 Dawn of War 2 Screenshots
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